Creates geometry with attributes required by the specified shader.
The shader to use.
Value indicating if the geometry will be instanced.
Destroys the geometry and it's used resources.
Returns geometry with attributes required by the specified shader.
The shader to use.
Returns a value indicating if geometry with required attributes has been created by the specified shader.
The shader to test.
Value indicating if the geometry is instanced.
Generated using TypeDoc
Geometry with mesh data (i.e. positions, normals, uvs).