The program the shader will use.
Custom uniforms to use to augment the built-in ones.
Program that the shader uses.
The name of the mesh shader. Used for figuring out if geometry attributes is compatible with the shader. This needs to be set to something different than default value when custom attributes is used.
Shader uniform values, shortcut for uniformGroup.uniforms
.
Creates geometry with required attributes used by this shader. Override when using custom attributes.
The geometry with mesh data.
Value indicating if the geometry will be instanced.
Renders the geometry of the specified mesh.
Mesh to render.
Renderer to use.
Rendering state to use.
Draw mode to use.
A short hand function to create a shader based of a vertex and fragment shader.
The source of the vertex shader.
The source of the fragment shader.
Custom uniforms to use to augment the built-in ones.
A shiny new PixiJS shader!
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Shader used specifically to render a mesh.