Manages the picking hit areas by keeping track on which hit areas needs to be checked for interaction. Renders the hit area meshes to a texture which is then used to map a mesh to a x/y coordinate. The picking manager is registered as a renderer plugin.
Creates a new picking manager using the specified renderer.
The renderer to use.
The main picking interaction which is used by default.
Hit tests a area using the specified x/y coordinates.
The x coordinate.
The y coordinate.
The hit area to test.
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