Creates a new material render pass.
The renderer to use.
The name of the render pass.
The color (r,g,b,a) used for clearing the render texture. If this value is empty, the render texture will not be cleared.
The name of the render pass.
The texture used when rendering to a texture.
The texture used when rendering to a texture.
Clears the render pass. Used when rendering to a texture.
Renders the specified meshes.
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Pass used for rendering materials.