Creates a new image-based lighting object.
Cubemap used for the diffuse component.
Cubemap used for the specular component.
BRDF integration map lookup texture.
The default BRDF integration map lookup texture.
Cube texture used for the diffuse component.
Cube mipmap texture used for the specular component.
Value indicating if this object is valid to be used for rendering.
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Collection of components used for image-based lighting (IBL), a rendering technique which involves capturing an omnidirectional representation of real-world light information as an image.