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Class MeshGeometry3D

Geometry with mesh data (i.e. positions, normals, uvs).

Hierarchy

  • MeshGeometry3D

Index

Properties

Private _shaderGeometry

_shaderGeometry: {}

Type declaration

  • [id: string]: Geometry

Optional indices

indices: MeshGeometryAttribute

Optional joints

joints: MeshGeometryAttribute

Optional normals

normals: MeshGeometryAttribute

Optional positions

positions: MeshGeometryAttribute

Optional tangents

tangents: MeshGeometryAttribute

Optional targets

targets: MeshGeometryTarget[]

Optional uvs

uvs: MeshGeometryAttribute[]

Optional weights

weights: MeshGeometryAttribute

Methods

addShaderGeometry

destroy

  • destroy(): void

getShaderGeometry

hasShaderGeometry

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