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Class MaterialRenderPass

Pass used for rendering materials.

Hierarchy

  • MaterialRenderPass

Implements

  • RenderPass

Index

Constructors

Properties

Accessors

Methods

Constructors

constructor

Properties

Private Optional _renderTexture

_renderTexture: PIXI.RenderTexture

Optional clearColor

clearColor: undefined | Color = new Color(0, 0, 0, 0)

The color (r,g,b,a) used for clearing the render texture. If this value is empty, the render texture will not be cleared.

name

name: string

The name of the render pass.

renderer

renderer: Renderer

The renderer to use.

Accessors

renderTexture

  • get renderTexture(): undefined | RenderTexture
  • set renderTexture(value: RenderTexture | undefined): void

Methods

clear

  • clear(): void

render

  • render(meshes: Mesh3D[]): void

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