Draw mode used to render a mesh.
Render type used to render a mesh. This will determine in which order the material is being rendered compared to other materials.
State used to render a mesh.
Blend mode used to render a mesh.
Blend mode used to render a mesh.
Value indicating if the material is double sided.
Value indicating if the material is double sided.
Creates a shader used to render the specified mesh.
The mesh to create the shader for.
The renderer to use.
Destroys the material and it's used resources.
Renders the specified mesh.
The mesh to render.
The renderer to use.
Updates the uniforms for the specified shader.
The mesh used for updating the uniforms.
The shader to update.
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Materials are used to render a mesh with a specific visual appearance.